Revit has multiple material types (aka shaders) which have been added over the years. Generally speaking, we have Generic, Physical Based, and most recently Advanced.
Although I like the advanced (PBR) materials, they are not supported in Enscape very well. Plus, there are things you can do with Generic materials you cannot do with the newer ones (tint, cutout). Today's post will show a rather hidden command to convert a material to the Generic shader.
keep reading to learn more...