NVIDIA CEO Jensen Huang delivered his GTC keynote remotely from his home kitchen in California during the COVID-19 pandemic! They continue to amaze me with the new tech they develop every year. They have a section on RTX Graphics and show an amazing real-time rendered game with physics that I want!
Keep reading to learn more...
Here is a link to the keynote: NVIDIA GTC 2020 Keynote
I want this game featured in the Keynote - Part 2 video on RTX graphics!
NVIDIA's YouTube description of this video:
For BIM Chapters updates, follow @DanStine_MN on Twitter or connect on LinkedIn
Check out my video-based courses on ArchSmarter.
I also write blog posts for Enscape - a new paradigm in rendering, animation and VR for AEC.
Keep reading to learn more...
Here is a link to the keynote: NVIDIA GTC 2020 Keynote
I want this game featured in the Keynote - Part 2 video on RTX graphics!
NVIDIA's YouTube description of this video:
Watch for additional webinars next week, which dive deeper into the newly announced products: click here for the schedule.NVIDIA CEO Jensen Huang describes how computer graphics is entering a new era with NVIDIA RTX, which combines ray tracing and AI to create dazzling visuals. See how NVIDIA DLSS 2.0 - deep learning super sampling - uses AI to upscale a low-resolution image to better than native 1080p quality. Check out the amazing lighting within "Minecraft with RTX," an AI-powered version of the world's most popular game. Learn about the NVIDIA Omniverse platform for real-time 3D photorealistic design collaboration. And watch the incredible "Marbles" showcase, a playable game environment where everything is rendered in real time on a single Quadro RTX 8000 GPU.Learn more about NVIDIA RTX Server at www.nvidia.com/rtx-server and NVIDIA CloudXR at www.nvidia.com/cloudxr.Jump to:5:03 - Minecraft on RTX9:13 - Marbles demo in NVIDIA Omniverse
For BIM Chapters updates, follow @DanStine_MN on Twitter or connect on LinkedIn
Check out my video-based courses on ArchSmarter.
I also write blog posts for Enscape - a new paradigm in rendering, animation and VR for AEC.