I will be presenting at NVIDIA GTC '22 next month, along with Petr Mitev VP, Visualization Product Unit at Enscape. Today's post highlights the session and current Lake|Flato project used as the case study.
I want to start out with the "fun photos" of NVIDIA CloudXR in action by the design team on the featured project!
Highlight: The photos show a full real-time rendered Enscape model in VR, where the Oculus Quest 2 is not connected to any computer in the building... it is only connected to WiFi (or 5G via a mobile device). This is the power of NVIDIA CloudXR.
Brandi Rickels, Partner at Lake|Flato exploring the project in VR...
Greg Papay, Partner at Lake|Flato exploring the project in VR...
Rebecca Sibley, Project Architect at Lake|Flato exploring the project in VR...
Session Description
Here is the official session description (click to enlarge) from the NVIDIA GTC site...
You can use “Register Now” on the GTC Homepage. Similar to the last
GTC, it will be virtual, and sessions are free to attend.
Project Case Study
Our Learning Studio is currently working on the design of a new middle school in New Mexico.
• Location - Alamogordo, New Mexico
• Gross SF - 87,000 GSF
• Client/School ISD - Alamogordo Public Schools
• Grades - 6 through 8
• Number of students - 660
Presentation Slide samples
The next two images are form the same slide, with a video planing...Project Renderings
I also wanted to share a few amazing project renderings the team created during schematic design (SD)!Here is a very short video clip highlighting Enscape and NVIDIA CloudXR in action. I have another video I will share during the session. https://youtu.be/SCsPPfuVaSA
Conclusion
I hope you can make it to the session, and/or share this with others you think might be interested in learning more. This is a really exciting new technology that the AEC industry will benefit from, I am sure!
For BIM Chapters updates, follow @DanStine_MN on Twitter or connect on LinkedIn
Check out my video-based courses on ArchSmarter.
I also write blog posts for Enscape - a new paradigm in rendering, animation and VR for AEC.